


- #ALL IMMERSIVE ARMORS MOD SKYRIM HOW TO#
- #ALL IMMERSIVE ARMORS MOD SKYRIM INSTALL#
- #ALL IMMERSIVE ARMORS MOD SKYRIM MODS#
If you really don't like the mod, uninstall it and start a new character - if you're finding that it's still behaving as though the mod is installed, you may need to do a clean install (I don't expect that you will, but I'm not 100% sure that you aren't saying that's what's already happening. I was able to build the bird companions though and work out a unique follower framework so they dont lock you up when you travel to a city. It is a huge undertaking and was taking longer than expected.
#ALL IMMERSIVE ARMORS MOD SKYRIM HOW TO#
Put it this way, Bethesda tell you not to do it at all, as far as I know. Once I learned how to mod Skyrim, I started to build a large continent mod to recreate the MUD that is now long gone and bring my bird to life in 2D and VR.
#ALL IMMERSIVE ARMORS MOD SKYRIM MODS#
It's REALLY not recommended to uninstall mods and keep playing the same saves - there are supposedly ways to do it, and people who *really* know what they are doing seem to manage it, but it appears to be a somewhat complex process and there's still no guarantee that it will work. If you're not, go back to the earlier save, or start a new game if you prefer. Basically, especially with big mods that affect a lot of stuff (especially scripts, tbh I don't really know what kinds of mods have scripts or not but I'm guessing this does because it needs to tell the game to put certain types of armour on certain types of enemies/allies) make (and back up) a save before you install the mod, test it out, and only leave it in if you're happy. (Whiterun Hall of the Dead comes to mind.) Save your game. Find a safe cell, a place without Immersive Armors content around. Discard all your Immersive Armors stuff that you or your followers might be carrying. But, if it really is your choise, then try the following. Live with the mod until you start a new character. Immersive Armors is a fine mod and I dont know why anyone would like to get rid of it. Note, that it is not a definite solution and your saves might still hold some data from Immersive Armors. What this mod does: It makes Immersive Armors stats to be -according to its crafting/temper perk requirements- identical to those given.page 1 of 3 - immersive armors v7 problem - posted in general skyrim support: i know this. If weird stuff happens, then download and run Save game script cleaner. The Immersive Armors is one of the most popular. If characters are not wearing any IA content and you did not CTD, then you might have succeeded. If it loads, then reload it and overwrite it with a new save. If it does not load, then try loading it trough your Save 1 or quasmoke room. (Whiterun Hall of the Dead comes to mind.) Immersive Armors is a fine mod and I don't know why anyone would like to get rid of it.īut, if it really is your choise, then try the following.ĭiscard all your Immersive Armors stuff that you or your followers might be carrying. The data of them is stored in your game files and might pop up in later stages of the game - or cause a conflict with some other mod. Ebony Mage Armor (Immersive Armors) Einherjar Brigandine Armor. Pulling mods from the game is always a bad choise. Daedric Lord Armor (Immersive Armors) Dragon Knight Armor (Immersive Armors) Dragonbone Ebonsteel Armor (Immersive Armors) Dragonhide Robes (Immersive Armors) Dwarven Mage Armor (Immersive Armors) E.
